I had a few free days over the holiday and thought it would be fun to try and amp up the visual quality of the water a little!
The results are a work-in-progress, whilst I decide exactly what I want the water to look like. Here are a few potential examples of initial styles I have experimented with.
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This example is a non-transparent render. This isn’t designed for water but could be cool for oil (if I made it darker).
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As an additional note, some of you may experience an offputting feeling from this due to the forced perspective. I’ve found that this seems to bother around 20% of people. Let me know if its something that disturbs you. (Either way it will be an option in the game, it’s just a case of whether it is on by default or not.)
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Hope you enjoy!
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