Game
One Night at Freddy Fazbear's

23 hours ago

We are almost there. Needs adjustments, and polishing.




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Last teaser of the game before we just go and lock in before release. Just alittle more and the game is VERY soon to be released!

Starting Slight optimization. V115 is older and is 523mb of size while newer v116 is now 511mb of size. Trying to compless some stuff while adding more content. So far, we also fixed Foxys animation glitch. Mostly, everything seem to work pretty okay :)

Updating Pirates Cove camera. Added some stuff in there and uh, i still i dont like the curtain texture. Gotta rework it.

Me when trying any competitive online game, or witnessing announcement of another FPS shooter or CallOfDuty. But i hate any online game where you have to play against people.

PLAYTESTING WENT VERY WELL Some news, game release very soon.

WARNING FLASHING LIGHTS Gameplay video snippet from HARD MODE testing we did with @Frogger25 , primarely the best part of it. Visuals arent final and the sounds are going to change as well. We aimed to make a fun Gameplay loop and in my eyes we nailed it.

From what i see, the game is actually very fun at the Hard Mode. While normal night is a welcoming atmosphere and gameplay, hardmode is where all the mechanics truly shine and you literally have to act almost every second at what is going on.

No more teasers from now on, working on what is remaining now. Perhaps if the likes gonna reach 300 then i will post something really intertesting, but untill them i think i showed you everything that matters to the game. Gameplay is the best part of it

Game has some interesting glitches, such as foxy who mid running makes a stop for no reason at all and sometimes either they are too fast or alittle slow. I think me and my coder friend, we aint a great team making smooth and bug-free experiences yet.

Its over the Clickteam Limit at the moment. PC with less than 6gb of ram will have great issues. Well, we will try to fix and optimize.