Game
Something Ate My Alien

5 years ago

We are entering the last part of development before releasing our game and things are starting to feel complete. We are currently addressing a few things that we’d want to adjust before the final version will be coming out in June.


Demo

In the last couple of weeks things have gotten busy with many people playing our game since we released a demo of it. To see lots of people play the game has proven invaluable to us, since we have been able to observe certain patterns of unknown issues and balancing, we hadn’t thought of before. It is always nerve-wracking seeing someone upload a video playing our game, mostly to see what they think of the gameplay and if they are enjoying it or not. But so far, the reception has been good overall with the people playing it seeming to have fun. Saying this we have also picked up on a few things we’ve had some comments about and that we are working on to try and improve.

You can download the demo here: https://gamejolt.com/games/something-ate-my-alien/479495

Something

blog-something-battle.png

When you enter battle mode with the bosses, they will circle around you in different patterns where you could get eaten if you are too close to their mouths. The range of getting eaten seems to make players feel out of control so we are working on minimizing this area. There was also frustration with the insta-death situation we’ve got going on in these battles in that when you get eaten, it all ends rather quickly, and you have to start the battle all over again from scratch. We are implementing a few things here to ease this frustration with one of these things being that you can’t get eaten once only the head remains.

Level difficulty

blog-difficulty-level.png

We’ve only done some basic balancing with the different level difficulties so far, but we got some good pointers from one player who played the demo on the hardest level. Instead of just increasing the shield of each enemy we are going to make them give out higher damage as well (with some bigger shields left, but not as steep). This will also solve the issue we have with the Oyse enemy where it multiplies unless you kill it quickly enough, which was basically impossible in the current state.

blog-oyse.gif

Tweaking upgrades

We’ve been observing how players feel about the upgrades and when during the gameplay they can build them. So far they seem fairly well balanced, but we are looking into whether you could get the Danger scanner earlier in game than currently, and also if the mining upgrades needs to be slightly stronger then they appear at the moment.

blog-upgrades.png

Polishing and bug fixing

Though very stable, there are still some bugs that pops up every now and then, especially now when lots of different people are playing the demo on different machines and set-ups. Rob is working hard on ironing out these last things so that the game will be as bug free as possible when fully released.

Lastly Kat is still polishing certain areas of the game where some art and design details are needed such as some of the enemy animations, cleaning up some images for backgrounds and story-sequences, and going through all the text that appears either as information or dialog in the game. This is an ongoing thing since it changes every now and then as we are altering smaller content or things that appears during gameplay.

antalasia-is-prepping-the-next-alien.png

Youtube

Our Youtube channel is slowly growing and we have uploaded some content on it over the last year or so. If interested in seeing our video stuff and perhaps some gameplay videos in the near future, head over there and follow us: https://www.youtube.com/channel/UCOelxidLDP5X0oDGrNIj0OQ

Steam Wish List

And as usual, if you think this is a game you would enjoy we would be very happy if you would also Wish List us over on Steam.

https://store.steampowered.com/app/1047870

#gamedev #indiedev #devblog #blog #sama



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Excited to let you all know, SAMA is now available on the new AtariVCS console. If you have the VCS, then it should be in the Atari Store for you to buy!

https://atarivcs.medium.com/something-ate-my-alien-invites-you-t…

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We've just uploaded a new version of the demo of our game "Something Ate My Alien". It includes a few bug fixes and a couple of small enhancements that some players have suggested. So now is a great time to try the DEMO!

Scroll up and click 'download'.

More discounts! With 'Black Friday' here, our game "Something Ate My Alien" is on sale at 40% discount.

Get it on Steam: https://store.steampowered.com/app/1047870

#blackfriday #steamgames #SteamSale #indiegames #SteamDeals

"Something Ate My Alien" is currently on sale at 40% discount over on Humble.

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Try the demo here on GJ first.

Then, click the link below and get SAMA now!

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"Something Ate My Alien" is currently on sale with a 40% discount. Click the link below to head over to Steam and grab a copy quickly!

Happy Halloween from @RoKabiumGames !

https://store.steampowered.com/app/1047870

#steamgames #Halloween #SteamSale #indiegames #SteamDeals

Happy Christmas everyone, from @RoKabiumGames ! Eat, drink and be merry.

"Something Ate My Alien" is currently on sale with a 40% discount. Click the link below to head over to Steam and grab a copy quickly!

Happy Halloween from @RoKabiumGames !

https://store.steampowered.com/app/1047870

#steamgames #Halloween #SteamSale #indiegames #SteamDeals

The Steam summer sale is underway and SAMA is now on sale at 50% discount!

Dont miss out and go get it today!

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It's been 1 year since the Aliens started on their quest to explore the Bitiax solar system and they are celebrating on the beach today!

Try the demo here on GJ or get a copy of SAMA on Steam: https://store.steampowered.com/app/1047870

#puzzlegame #madewithunity #indiegame