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57
Game
Ease Collection
3 years ago

We are so close to 80 views! Take a look at this cool title screen effect. You really thought I was going with that boring green backdrop? LOTS more changes will be in the full version and this is just the beta title screen!


After experimenting a bit with some perspectives, mosaics, quick backdrops I decided on this. For you technical people out there, this uses the perspective effect (an awesome clickteam extension by the way) which achieves this REALLY cool out-of-this-world portal feel. I made the mosaic in the paint and it was actually pretty complicated to through together. I drew it in paint and then duplicated it. I originally used a quick backdrop but it couldn't do the mosaic thing. I switched over to an active and used the path movement to achieve the moving feel. I'm going to make TONS of changes. I just wanted to show my progress!



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Ok, i'll start an Ease Game Jam. Its going to be running on Itch.io for a week. Unfortunately I don't know how to run it on Gamejolt, i tried. https://itch.io/jam/the-ease-collection-jam. Winning game goes in the collection.

July Devlog (Part 2)

Alatus the Moth. Foreshadowing? Probably not, at least for a while. Some more might be coming in the next few weeks or so but don't expect much.

The Easiest Boss Ever

Based on a superhero created by @Vanouper, "The Speedman" (An adaptation of the original Speedman story) will be coming sometime this spring https://gamejolt.com/games/speedman/890055

Escaping The Creator's Lab. Ease 1 Intro Sequence. This is currently a WORK IN PROGRESS and not final footage.

This is a special #ScreenshotSaturday for Ease Collection because I just did a MASSIVE art overhaul, hoping to overhaul the music and bosses next. My pixel art skills are slowly improving, and hopefully I can improve this even further.

Its been so long since I have shown actual gameplay footage or screenshots, so heres a "round" of the new Ease 2 prototype. The game has been redesigned to be more arcade-like, with enemies getting faster/firing projectiles faster every round.

Water ease in real life. In water and out of water.

The Countess Concept.