Game
Absinth
6 years ago

We are very happy to introduce you Patch#2 v0.8.21.

This January patch includes mainly bug-fixes, improvements on our quests and other general improvements to revamp your experience in Absinth.


Hello everyone!

Happy belated new year 2019 to everyone! We are very happy to introduce you the 2nd patch v0.8.21.

This Feburary patch includes mainly bug-fixes, improvements on our quests and other general improvements to revamp your experience in Absinth.

As usual, we’d like to thank everyone for your continual support!

Have a great day,
Your blackHound Studios team


Summary:

Section 1: Main Menu / In-game Menu
Section 2: Act I - Police Dept.
Section 3: Act II - Redwoods


Section 1: Main Menu / In-game Menu

-Added an epilepsy warning in the loading screen image.

-Fixed an issue where the loading screen showed too many decimal places such as ”1.926157%”. Now there are integers like 1%, 10%, 50%.

-Fixed other general minor issues.

-Improved the main menu ”options” section to include 3 tabs: ”General”, ”Graphics” and ”Controls”. Note that the controls cannot be changed.

-Re-adjusted the brightness scroll bar in the graphics menu. Previously it only had 2 ‘effective’ brightness levels, now it has up to 10. The maximum brightness it can go up to has increased slightly from patch 1 (still not recommended to increase it unless strictly necessary).


Section 2: Act I - Police Dept.

-Added some context as to why you are unable to wield the weapons on the floor. More to come in the following patches.

-Added a new feature where you no longer require internet to complete the game. Instead, all files necessary are now saved locally as part of the game.

-Improved the AI pathing of the main monster. Now it does not get stuck on some random objects which sometimes prevented it from chasing you.

-Improved the ‘screen shaking’ and ‘sound effects’ trigger zones, especially when there was no real ”event”.

-Improved some of the jump scares in various ways (no spoilers!).

-Increased the speed of the main monster. Good luck!

-Fixed an issue where sometimes you were unable to run.

-Fixed a labeling issue where one of the shelves in the interrogation room said ”locked you need a key”. This label has now gone.

-Fixed several typos.

-Fixed a variety of other minor errors.


Section 3: Act II - Redwoods

-Improved the intro scene. It now introduces the AR glasses better.

-Improved the scenery for one of the initial scares.

-Improved the scenery inside the church and its surroundings. The clues have also been improved as well as the capabilities of the shovel to improve the realism.

-Improved trigger zones for several dialogues. Now it will only trigger in places where it makes sense.

-Improved the wording of some of the notes.

-Improved slightly the lighting of certain objects inside houses.

-Fixed an issue with the side-quest. Before, you were unable to enter the room if you got the key before interacting with the door to open it. Now you can complete the side quest without issues.

-Fixed a labelling issue where some house doors were not supposed to be interactable.

-Fixed a variety of other minor errors.

-Removed the ‘RSS’ icon when using the AR glasses that had no meaning or use to improve the visuals.



0 comments

Loading...

Next up

Patch 1.01 is live

Hello, everyone! We´re happy to announce that Patch 1.01 is live now! Read patch notes: https://store.steampowered.com/newshub/app/884990/view/296163964… Thanks a lot for supporting Absinth and also for playing. Have a great week everyone and stay healthy! Your bh Team

Finally, right before Halloween and nearly two years later. Absinth leaves EARLY ACCESS!

Absinth | Patch 3 Notes v0.83

Did you know that today is #InternationalJazzDay? 🎷😎

No? 😯 Well, we couldn't pass up this date!

And what better to celebrate this day than #Pecaminosa #OST? 🎷

Let us know what you think about it and have a great weekend!

Finished work on the emotions of a new character for the tank universe

Horror WIP A track that will be featured in a future horror game soundtrack! Stay tuned!

Likes appreciated ✌️

#gamedev #composer #horrorgame #indiegame #IndieGameDev #soundtrack

Why walk when you can jump?

"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)

Very ambitious construction going on in Planet Zoo on Plays today. We're tryin'. LIVE: www.twitch.tv/dreamhackplays

It's now possible to destroy some of the obstacles and gain access to new locations or create shortcuts. #gamedev #indiegame #rpg