2 years ago

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tried making a Wii inspired aesthetic in Unity.

Testing new Idle animations! (her face will be more expressive in-game during these, this is just testing the animation transitions for now)

(Also a new character shader to help the characters look more like their render models)

Here's a visual idea of what the new movement options will be like.

This also changes how enemies are defeated / dealt with (and makes it easier than it currently was imo)

No Pets Allowed

I've decided that I think I'm going to re-work the gameplay of TEAM SLAY-BELLS heavily to have more movement options and better control.

Re-done HUD concept art (It's pretty rough, but this was just to get the idea down, and none of these icons or fonts are final)

un-64s your Mario

Happy 2th year anniversary to yap and yell

Credit to @Miles_Games

Popeye the Sailor Man (SmallĀ Arrangement)