
We found one...
Next up
tried making a Wii inspired aesthetic in Unity.
Testing new Idle animations! (her face will be more expressive in-game during these, this is just testing the animation transitions for now)
(Also a new character shader to help the characters look more like their render models)
Here's a visual idea of what the new movement options will be like.
This also changes how enemies are defeated / dealt with (and makes it easier than it currently was imo)
No Pets Allowed
I've decided that I think I'm going to re-work the gameplay of TEAM SLAY-BELLS heavily to have more movement options and better control.
.
Re-done HUD concept art (It's pretty rough, but this was just to get the idea down, and none of these icons or fonts are final)
un-64s your Mario
Popeye the Sailor Man (SmallĀ Arrangement)
7 comments