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There is a clock in a game, and it works, but what rules of time does it abide?
They say details make the game so much more real, and well... we got spider nets.
When we got the roof in, it darkened things quite a bit, so we are working on bringing in some light.
We got a patch! Last night we managed to release a new patch. For us it means immediately jumping into the next stage of development, for players- new content and improved gameplay to enjoy.
We are slowly but surely writing the story.
The story is slowly shaping up and making its way into the game
We want this game to be smooth and easily run on any device, so our programmer makes rooms only exist if the player is in them. This is how we segment the levels.
Here we go. Now you can find a mysterious door in our game. But where it leads you will have to find out yourself.
Where will we end? (or when is it that we are going to make a patch?) So far we have been working as hard as we can, and we have come quite far, but it's not quite done yet...
This is how our levels are currently generated.
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