Game
Buddhism: The Videogame
11 years ago

We need Art Assets!


Now onto updates:

5d0c2fdeaa6dc.png

As you can see, we’ve updated the sprite for the menu slightly. We worked out any and all bugs that we had and it is now almost fully implemented into the game.

5d0c2fdf5d6fd.png

As you can see here, we’ve added descriptions for the different abilities whenever you mouse over them. It all works to a decent effect, however if you think you could write a bitter snippet, send it and we might put it in the game.

5d0c2fe200461.png

A new background and an example of me fixing a rather nasty font glitch we were having for the longest time.

Again, thanks to those who read this. If you want to make art assests for us, please send me a message, it would be very appreciated. Hopefully we can make this game as badass as we intend it to be.



0 comments

Loading...

Next up

Buddhism: The Videogame Dev Blog 1

Did you know that today is #InternationalJazzDay? 🎷😎

No? 😯 Well, we couldn't pass up this date!

And what better to celebrate this day than #Pecaminosa #OST? 🎷

Let us know what you think about it and have a great weekend!

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

Shadow The Hedgehog X pixel art

Finished work on the emotions of a new character for the tank universe

Microsoft Windows XP Unprofessional (windows logo prototype)

Demonstration of the spells and their effects :)!

My D&D art for my family so far (WIP if you couldn't tell)

Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa María Regla. It is one of the natural wonders of the country!

It's now possible to destroy some of the obstacles and gain access to new locations or create shortcuts. #gamedev #indiegame #rpg