Game
Buddhism: The Videogame
11 years ago

We need Art Assets!


Now onto updates:

5d0c2fdeaa6dc.png

As you can see, we’ve updated the sprite for the menu slightly. We worked out any and all bugs that we had and it is now almost fully implemented into the game.

5d0c2fdf5d6fd.png

As you can see here, we’ve added descriptions for the different abilities whenever you mouse over them. It all works to a decent effect, however if you think you could write a bitter snippet, send it and we might put it in the game.

5d0c2fe200461.png

A new background and an example of me fixing a rather nasty font glitch we were having for the longest time.

Again, thanks to those who read this. If you want to make art assests for us, please send me a message, it would be very appreciated. Hopefully we can make this game as badass as we intend it to be.



0 comments

Loading...

Next up

Buddhism: The Videogame Dev Blog 1

Fan art for Foolish I'm feeling kinda better so I drew this

"Thanks guys for endless hours of fun." 👍

(My first fan art. Read the article, please.)

#sonic #mario #photoshop

Finished a project I've been working on over the last few days!

Modeled and textured in Blender.

#3dart #lowpoly #npbr #fantasy #hut

Terraria

Showing off player 2 😎

What do you think?

Cash Banooca

I did this on my 3DS ^^ #Kirby

Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa María Regla. It is one of the natural wonders of the country!

blender animation experimentation, getting the hang of things fast. arms, rig, & gun models by me ofc