Game
The Plan
10 years ago

We planned something for The Plan!


The Plan will be one of those short games that could be completed within 10 minutes, althought that might only work for those that have got a lot of experience at it (AKA The ones that tested it (AKA me)).

So because of the difficulty leading to spending a lot of time to just get through one level, I decided to add a system which will save the game automatically for the player to be able to exit the game at any time and continue from the point they were left on whenever they come back to it! :D



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What kind of items would you like/expect to see in my co-op roguelite? (There's no such thing as stupid ideas, currently at 500+ items)

Made a short Deadlock pixel animation to summarize some experiences. You can find it on YouTube too: https://www.youtube.com/shorts/oR-LLk7tCac

I may be working on a Deadlock short pixel animation, I'm hoping I have it ready by tomorrow

Progress on some of the items/mechanics requested, looking forward to implementing more! (Thank you for the fun ideas!)

Progress on the test room in Chaosector, where you can spawn any item and any enemy you have encountered to test your builds!

My game's builds may get too chaotic at times (Items you find are random, there's currently 500+ items)

WIP on my game's bestiary system, which can be utilized in the test room to spawn any enemy the player has encountered to test item builds

Since my game has a bunch of team-support mechanisms, I have decided to add health bars so you can monitor your party's health (And finally find out who keeps letting your team down haha pls don't actually bully each other)

For today's boss addition: a tree with feet

Was testing a new enemy type (ranged), and may had forgotten about the importance of giving cooldowns