Game
PSFC 3 - Transition
2 years ago

We're back in development, I'm having a hard time remembering how to use Clickteam but I think I will still give it a shot and I will continue working on this.


Expect a chapter one release this year, this however does not include the testing facility chapter, which I will take personal time to recreate in Godot rather than fusion, because fusion is very much infuriating to work with, very limited and kind of disgusting. Godot is way better and I think it is worth porting the existing code over, for the unfinished parts of the game



5 comments

Loading...

Next up

Hey, I would like someone to help me optimize my game, it's gotten quite big and it needs more of it. I am specifically looking for someone who is willing to be in paid calls with me to give me tips for different situations, whenever they have time

made in 2 hours

outside of the outside

anyone know the exact formula of how to use bushes or other kinds of foliage when designing an environment?

I assume it's something like contrast and how the placement makes sense

starting to smell like feedback demo release

30fps on 1650 super fuck ye, I was getting 17 before lol

3 more hours

evolution