Game
PSFC 3 - Transition
1 year ago

We're back in development, I'm having a hard time remembering how to use Clickteam but I think I will still give it a shot and I will continue working on this.


Expect a chapter one release this year, this however does not include the testing facility chapter, which I will take personal time to recreate in Godot rather than fusion, because fusion is very much infuriating to work with, very limited and kind of disgusting. Godot is way better and I think it is worth porting the existing code over, for the unfinished parts of the game



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framerate is better, more stable, still the same numbers.

there was a huge lagspike when you looked at the most populated area of the map, gone now

also screen space illumination looks cringe, next game is gonna be made in unreal, it does look alright tho

at least he's feeling better than the other guy

working on the game-ready grass

a snack for that gpu (this is still fnaf lol, this section runs at 90fps - looking directly at the grass, 50 in difficult parts with a lot of other stuff and 70 on average - RTX 3070TI)

i am cooking real hard on this holy fuck, ideas wise, TOTALLY FIXED the gameplay problem This is the least of it

grass

outside of the outside

more grass baby

wanna make it game ready - soon enough