Expect a chapter one release this year, this however does not include the testing facility chapter, which I will take personal time to recreate in Godot rather than fusion, because fusion is very much infuriating to work with, very limited and kind of disgusting. Godot is way better and I think it is worth porting the existing code over, for the unfinished parts of the game
Next up
framerate is better, more stable, still the same numbers.
there was a huge lagspike when you looked at the most populated area of the map, gone now
also screen space illumination looks cringe, next game is gonna be made in unreal, it does look alright tho
at least he's feeling better than the other guy
working on the game-ready grass
a snack for that gpu (this is still fnaf lol, this section runs at 90fps - looking directly at the grass, 50 in difficult parts with a lot of other stuff and 70 on average - RTX 3070TI)
i am cooking real hard on this holy fuck, ideas wise, TOTALLY FIXED the gameplay problem This is the least of it
grass
outside of the outside
more grass baby
wanna make it game ready - soon enough
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