Game
UnNamed Simulator
10 years ago

We're halfway there!


Good news! we’re halfway there!
As of the most recent build the game now sits proud at 32.7GB.
All the scripts for story / dialogue are complete.
I have taken a quick study, and if you were to take the bullet train from the two farthest points in the game it will take roughly around 30 minutes without stopping at stations (which stopping at stations WILL happen in normal play)
The City right now is around 60% done with models, and half of what is modeled is textured.

We still have a long way to go, and any contribution to the game is very much appreciated!



0 comments

Loading...

Next up

Bandana Dee the Dream Friend

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

Runestones: from concept to in-game model🗿

Werehog transformation process. #sonicunleashed

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.

Why walk when you can jump?

Alone Together....