Game
UnNamed Simulator
11 years ago

We're halfway there!


Good news! we’re halfway there!
As of the most recent build the game now sits proud at 32.7GB.
All the scripts for story / dialogue are complete.
I have taken a quick study, and if you were to take the bullet train from the two farthest points in the game it will take roughly around 30 minutes without stopping at stations (which stopping at stations WILL happen in normal play)
The City right now is around 60% done with models, and half of what is modeled is textured.

We still have a long way to go, and any contribution to the game is very much appreciated!



0 comments

Loading...

Next up

🍒Did you like the game? A demo is available for free on Steam.

✌️ Thanks for playing IndieGameiacs!

⚙️ Free Demo: http://bit.ly/UniDuni

📺 Full Video: https://youtu.be/5qEbVXg7GaQ

#steam #uniduni #clops #screenshotsaturday

Quantum precognition is one of the most powerful cards. End game cards & equipment. Demo/alpha build boss is no match for this deck.

Just a Pico sprite

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).

An infected room from the second part of Cybel ! Are you up for some cleansing?

Szayel Aporro Granz - Bleach

Levels' maps.

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)

I did this on my 3DS ^^ #Kirby

Out of boredom and curiosity, I coded Sailor Jupiter's Argentine Backbreaker.