I don't know how I should proceed with this type of post, but I will share my account of how this year went for me.
In my personal life, it wasn't the best.
But I could say that it was my best year my best year as a game developer
This year was the one in which I was able to achieve the most goals and accomplishments. All the major patches were completed without delays.
And this year I released 8 GAMES! (Oh, 10 games if we count the DEMO of FNAA CH 2 and Golden Freddy 2 R, which is already finished).
And that was a great achievement for me. I tried to do something different in each game. I think that's noticeable in GCN, Roxanne's, Emma's, and FNAA CH 2, i try my best to make a good game or at least an enjoyable one, not a mediocre one
I think A Few Nights at Fredbear's was the only game I didn't like at all
I can still make mistakes when making a game, like with Roxanne's, which had a bad launch, but I learn from them. I'm still improving and, above all, making my games fun and enjoyable for everyone. And if I fail in the attempt, I'll keep going.
In 2026, I'm not sure, but I may not release as many games. I haven't said this before, but two months ago I started college, and in January I may have a lot more homework, which means I won't have time to make games, so don't be surprised if I end up being a little inactive.
I hope 2026 is a good year for everyone.
Thank you for the tremendous support you have given me throughout this year and to my friends who have helped me.
I WISH YOU ALL A HAPPY NEW YEAR. HAVE A GREAT TIME WITH YOUR FAMILY













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