Game
Apparition

7 years ago

We've come a long way from starting out in a Haunted Mansion...


Hey, it’s me again, back with some interesting stuff I want to share with you guys.

Since the beginning of the game’s development, I’ve been wondering – how will the game look in the end? And now, I’m able to compare the early Alpha of Apparition to the final product.

The very first version of Apparition

5d098c0a3e2c8.jpg

A Haunted Mansion

Yeah, this is what it originally looked like. Back in 2017, I wanted the action to be located in a haunted mansion – looks pretty creepy, doesn’t it?
In the end, I chose the forest for various reasons, mostly because it’s easier (call me lazy), and there’s more “stuff” and features that I could add. Even so, there has still been a lot of work since the alpha version of the game.
A comparison between the alpha and the final game

5d098c0d15b5d.jpg

The Campfire Now (2018)

5d098c0dd9cc9.jpg

The Campfire (2017)

Another comparison which includes more details

5d098c1136902.jpg

The Spirit Board Then (2017)

5d098c127d0d5.jpg

The Spirit Board Now (2018)

Are the changes for good or not? That’s up to you to decide – I think what you’ll see in the actual game will surely meet your expectations and scare the heck out of you. :)



1 comment

Loading...

Next up

Happy Halloween! Apparition releases to Steam Early Access!

A quick summary of game mechanics for Apparition, this is the first of more to come.

Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.

Why walk when you can jump?

Regular exercise is key for healthy wings.

Try it out!

https://gamejolt.com/games/AeonNightmares/605184

Szayel Aporro Granz - Bleach

2d lighting experiment

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM

Out of boredom and curiosity, I coded Sailor Jupiter's Argentine Backbreaker.