Greetings from the Elteria Adventures team!
It’s been an important year for Elteria Adventures so far. The game had switched from semi-realistic to cubic environments with more emphasis on Sandbox gameplay in May, and we’ve collected your feedback through the entire June. After that, we started implementing it into the game in a massive overhaul in order to make Elteria Adventures even better than before, the first results of which you are currently able to see on our alpha servers.
Of course, this is only the beginning — after implementing a completely new worlds system, we are currently working on the main gameplay features that are going to take place in these worlds, which will likely take us the rest of 2021. This work can be separated into four big parts:
We are currently working on both improving the visuals of Elteria, and making it more immersive. And in order to do that we are:
Reworking the way the islands of Elteria are generated and adding details, to make sure they all look diverse, interesting and fun to explore.
Improving the visuals of the nature voxels, with both new pretty textures and reworked old ones.
Implementing new and improved behavior for all the in-game mobs to make them more believable.
Redesigning caves and dungeons, so that exploring them is even more fun
Changing the way music is played, so that it works even better with the gameplay.
The fun of exploring the world of Elteria is in a lot of things — new resources, new items, new enemies, new vistas etc. And we thought that it might be a good idea to give one more incentive to venture towards the unknown, which is why we are working on implementing an Adventurer’s Journal.
Rather than handholding the player, this Journal tells you what might be a good idea to look for and investigate, as well as grants you rewards for completing its entries without forcing you to do anything — like a set of general guidelines (with rewards!).
This feature will take the place of the current Achievement system.
Having a set of private islands is great. Having a set of private islands that develop as you explore the world is even better.
Our current goal is to truly make your personal archipelago into your own private base that you’ll be improving by supplying it with resources and materials you find during your trips to more dangerous parts of Elteria.
The co-op gameplay in Elteria has been pretty chaotic so far. Sure, you can form a party and go kill some mobs together, but there are no particular tasks, rules or opportunities for the involved parties besides that.
Which is why we are working on implementing better social mechanics, including improved party system, trading and even market.
We are also working both on improving several old mechanics, and implementing new stuff:
Better building: we’re polishing the building mechanics, so they’re as easy to use and issue-free as possible. We’re also thinking about adding vertical ladders, since stairs are not always an option.
Classy crafting. Reworking crafting interface to make it less clunky and easier to use. We’re also planning to add more recipe options for similar materials (so, for example, you can use both birchwood and pinewood to make practically the same chair or door)
Better battling: massive reworks of the battle mechanics, abilities and the likes. Additional movements for the players in-battle (dashing, blocking), and improved look&feel mechanics so that fighting Elterian monsters even FEELS better.
Fun farming: yeah, we’re planning to add literal farming, where you plant something (like a carrot), water it, care for it, and then harvest it. We just might add some animal rearing to it to make the experience complete ;)
Supportive sidekick: you won’t have to travel Elteria all alone! Soon, you’ll have a trusty companion that’ll help you on your journey!
We are also working on a rehashed, more streamlined Tutorial, some important changes to the Torches, as well as — and this is VERY important — new and exciting character customization options, so that you’ll have even more stuff to choose from!
Finally, there’s one more thing we’re trying to make our minds about, so we’d like to ask for your opinion:
Do you think that the players’ characters look a tad out-of-place and not-as-charismatic in Elteria now that it’s all cubicky? Because we could give them a makeover so that they look even better. No, we’re not talking about making them all blocky, just a tad more cartoony and bright. Or should they be kept as they currently are (just with more customization options, of course)?
Either way, we hope that you’re as excited for these upcoming changes as we are!
And see you on the islands of Elteria!
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