After a few years away from the game industry, my brother and I created a new game studio, Gamecraft Studios and have launched a new game, Rogue Summoner.
Rogue Summoner is a turn-based tactics roguelike about conjuring creatures to fight in your stead. It's a game about mastering different monster behaviors and using them creatively in combat.
Click here to access Rogue Summoner in Game Jolt !
You will dive deep into different types of procedurally-generated dungeons, each with its unique difficulty, size and creatures. Death in each one means starting over from the very beginning of the dungeon, with no upgrades nor monsters in your loadout. But with death comes understanding and hidden knowledge of the dungeons' secrets.
As you master each unique creature, you will be able to optimize your strategy by exploiting their weaknesses when fighting against them, and leveraging their strengths when summoning them. Every creature you defeat can be added to your loadout, from a half-witted spider to the great Morthgaal.
My brother and I are crafting Rogue Summoner with a lot of care, and we hope you love it as much as we do :)
We look forward to hear what you think about Rogue Summoner!
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