List of changes:
Fullscreen resolutions (border object):
- Changed the Post-Draw event's code, based on TML's UNDERTALE Engine's borders code, fixing the full screen zoom in bug present in higher resolutions.
- Removed the Pre-Draw event, as it isn't necessary anymore.
Light Mode (globals object):
- Fixed an oversight where light mode doesn't load properly if restarting/re-opening the game (change made at line 91, at the Step event).
Battle Screens (battle_globals object):
- Added a fade out effect for when you're running away, making the experience more UNDERTALE-like (change made at line 204, at the Draw event).
2 months ago
We've made a small bugfix for the engine! You can download it at the github source code page: https://github.com/CCloestar/UTC-ENGINE/tree/main
Here's a list down below, in case you want to take a look on what we have changed:
Next up
Scaredy Cat
I've added a new category for the UTC Engine manual!
DOUBLE TEASER TIME. Demo 1 ~ Empire of Leaves ~ 99% of the players can't solve this puzzle!
Merry christmas eve yall, and as an early christmas present, a teaser!
walking sprite
A glimpse of an updated room yo
this is a cut of one of this game's most defining sentences btw
(COMMISSION) Hatsune Miku Gaming










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