Game
UNDERTALE CYAN
15 days ago

We've made a small bugfix for the engine! You can download it at the github source code page: https://github.com/CCloestar/UTC-ENGINE/tree/main

Here's a list down below, in case you want to take a look on what we have changed:


List of changes:

Fullscreen resolutions (border object):
- Changed the Post-Draw event's code, based on TML's UNDERTALE Engine's borders code, fixing the full screen zoom in bug present in higher resolutions.
- Removed the Pre-Draw event, as it isn't necessary anymore.

Light Mode (globals object):
- Fixed an oversight where light mode doesn't load properly if restarting/re-opening the game (change made at line 91, at the Step event).

Battle Screens (battle_globals object):
- Added a fade out effect for when you're running away, making the experience more UNDERTALE-like (change made at line 204, at the Draw event).



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due to recent events, im gonna post this concept art made by one of our devs (15/04/2025)

know the difference (half joke)

color of judgement

- UNDERTALE CYAN'S ENGINE RELEASE -

sup yall! battle progress here

antology story doc info i hope you like it :)

Happy birthday and thank you UNDERTALE for changing my life, both dev and irl. - Neat Puppy

Scaredy Cat

redesigning the menu right now, as part of the engine redesign you can now... TEST the new binds! the functionality isnt there yet but it soon will!

yall like hitboxes right? ive felt like a real dev when testing with these haha