List of changes:
Fullscreen resolutions (border object):
- Changed the Post-Draw event's code, based on TML's UNDERTALE Engine's borders code, fixing the full screen zoom in bug present in higher resolutions.
- Removed the Pre-Draw event, as it isn't necessary anymore.
Light Mode (globals object):
- Fixed an oversight where light mode doesn't load properly if restarting/re-opening the game (change made at line 91, at the Step event).
Battle Screens (battle_globals object):
- Added a fade out effect for when you're running away, making the experience more UNDERTALE-like (change made at line 204, at the Draw event).
15 days ago
We've made a small bugfix for the engine! You can download it at the github source code page: https://github.com/CCloestar/UTC-ENGINE/tree/main
Here's a list down below, in case you want to take a look on what we have changed:
Next up
know the difference (half joke)
color of judgement
sup yall! battle progress here
antology story doc info i hope you like it :)
Happy birthday and thank you UNDERTALE for changing my life, both dev and irl. - Neat Puppy
Scaredy Cat
redesigning the menu right now, as part of the engine redesign you can now... TEST the new binds! the functionality isnt there yet but it soon will!
yall like hitboxes right? ive felt like a real dev when testing with these haha











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