Game
Your Standard RPG
5 years ago

We've Reached Beta!-- Beta v1.0 is live!


The Beta is here! With plenty of new features!

**NOTE: THERE IS NO SAVED DATA YET. THAT WILL COME IN FUTURE UPDATES!**

Additions:

  • Added Weapons, and Ammo Slot

  • Added Wind

  • Added Character Customizer

  • Added Two New Enemies

  • Added Max Health Skill

  • Added Speed Skill

  • Added Sprint Ability

  • Added Quit Option

  • Added Golden Sword

  • Added Steel Quiver

  • Added Frostburn Spell Tome

  • Added Better Scrolling

  • Fixed a bunch of bugs

Weapons and ammo slot:

Weapons can be equipped in the Weapons Slot, and Ammo (only used in Mage and Ranged) can be equipped in the Ammo Slot.

Wind:

Wind can influence the way any current mage spells move. You can tell the direction of the wind by the way the trees are swaying!

Character Customizer:

Customize your character, then Press Enter to play the game!

Introducing: Tank and The Skeleton Summoner!

Tank: A powerful warrior dressed in the finest golden armor with a spear to impale their enemies!

Skeleton Summoner: A powerful sorcerer sent to destroy the player using only the best spell it can use to defend itself!

New Skills:

Max health: Increases health, and Max health by 10.

Speed: Once you have unlocked the sprint ability, you may increase your speed (Capped at 100).

Sprint ability: Once you have upgraded each of the four basic skills once you may unlock the sprint ability.

Quit Option:

Press Escape to exit to the main menu!

New Items:

  • Golden Sword dropped from Tank

  • Steel Quiver dropped from Skeleton Archer

  • Frostburn Spell tome dropped from Skeleton Summoner

Please note that there will still be bugs, this is the beta after all!

Enjoy!

- Jenna



2 comments

Loading...

Next up

Smile! Here, take some happy pills! ✨💊 #Blender #3DModelling #3DArt Buy me a Ko-fi: https://ko-fi.com/barbarafb_

Path of Kami: The Evolution of the Lore

Finished work on the emotions of a new character for the tank universe

Regional Bulbasaur. #Pokemon

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM

The Authority decided to investigate the Basement and leads to recovering classified documents Fun fact: The building has 928 doors and not 1000 doors. #horror

I thought I would do a quick show and tell, with a 2 min video of the start of the game and some of the game elements, after many many months it is really starting to come together, time to start networking https://gamejolt.com/games/Dungeon_fable/490669

Added an exit portal to the maze SRP project. It has a simple effect using scrolling UV's and particles.