[Weapon Field Guide 5]
Weapon name: Wild Hunt
Ammo type: heavy ammo
Feature: Powerful shotgun, deals large amount of damage in close range!
Damage: 80
Magazine capacity: 12
Fire rate: 6.5
#GunfireReborn
#WeaponFieldGuide
Next up
[Weapon Field Guide 4] Weapon name: Foundry Ammo type: unlimited ammo Feature: Basic weapon. Every player will have this weapon at the beginning, and it is our loyal assistant! Damage:125 Magazine capacity:6 Fire rate: 2.5 #DungeonGunfire
[Weapon Field Guide 1] Weapon name: Bronze Tiger Ammo type: Heavy Feature:This rocket launcher looks like a tiger and it can cause explosion in large range. Damage:720 Magazine capacity:1 Fire rate: 1 #DungeonGunfire tiktok:DungeonandGunfire
[Weapon Field Guide 3] Weapon name: Thunder Gloves Ammo type: Normal Feature:Spray weapon with thunder element. It can release lightning to damage monsters. Damage:20 Magazine capacity:80 Fire rate: 16 #DungeonGunfire tiktok:DungeonandGunfire
Smile! Here, take some happy pills! ✨💊 #Blender #3DModelling #3DArt Buy me a Ko-fi: https://ko-fi.com/barbarafb_
Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.
Have a good Boi
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
Rockin the Guitar, an Axe like Guitar I made for my Uni project
I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)
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