Next up
I make the interface and the ability to choose weapons. The screenshot is not the final option. Everything so far goes without errors ...
Weapon system 90% ready
Made two kinds of enemy AI
Added the initial version of the interface ...
(The player flies a bullet from far: D)
Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.
What you all think
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)
Levels' maps.
not the greatest house, but it's a house! :D
Hi all, Quick update with a bunch of fixes and changes.
Updated save system, optimisation and screen tear fixes, a new shoutout room and more sounds.
Don't forget to follow the kickstarter going live on the 20th! https://www.kickstarter.com/projects/9fingergames/zapling-bygone
Enjoy!
Development of my game Juno. This is the rune equipment system.
Usually update over on twitter: https://twitter.com/synrec_kaisyl
Annie of the stars










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