I don't have a lot of news for the game, it's been a very weird month. Instead, for the past 2 weeks, I've been working on making an update to my website!
"Upgrade" kinda puts it lightly... There used to be just a single page with a little animation showing the game's logo and gamejolt link. But now? The site finally has content! It was all coded by myself by hand, no website builder, nothing but my own html/css/js code!
The site contains all sorts of information about me and my games, and the UI animations are very smooth. It works on both desktop and phones, but the desktop version is better, cause you can mess with the animations with the mouse hehe.
It also may or may not include some sneaky little easter eggs... But who's to say?
So what are you waiting for? Come on down to BinzuDev.com today!
(If your browser isn't able to display the full page try zooming out)
(To be honest it's still being worked on and some things can take a few hours to update, it's possible some things might not work correctly on every single device/browser right away.)
Game Updates
Alright so although I haven't even touched the game in almost 2 weeks because of the website and school, I still have a few little things to show off.
Number 1: Battle transitions! (Also overworld enemy sprites)

(Because it's a gif I'm limited to 30fps but it looks really smooth in 60fps)
Every world/chapter will have its own little battle transition that fits in the theme of the website.
Number 2: A brand new overworld game mechanic: the running jump!

You will be able to jump over 1 tile wide gaps as long as you are running and have been going in a straight line for at least 3 tiles.
It might be hard to see on a gif, but I've also added a smooth camera plugin, so instead of perfectly following James, the camera now progressively speeds up as James moves, and progressively slows down when James stops.
(Warning: I am about to go on a rant)
This sounds simple enough, but I have never fixed as many bugs in a plugin made by someone else as I have for this one. Most of them being because of my game's custom resolution, so I don't completely blame the creator. I am also an absolute perfectionist, and at first the smooth camera would sometimes stop too soon or too early, depending on how fast or in what direction you were going, so James was always a little bit off centered from the center of the screen. That or the camera always being a few pixels too high when focusing on a tile. And that really bothered me, even if it was hard to notice unless you were looking for it. So I painstakingly made it so that this son of a b- camera would always be pixel-perfect and so that the camera would only stop when the focus point was in the absolute center of the screen. There was also a few things about the plugin that bothered me, so I had to manually change the code for it to work like I wanted to. For example, when the player runs, the camera would lag behind a little bit cause you were moving faster, but that made it so that the camera would be looking more behind you than ahead of you. But if you set the camera to be too fast then the effect would barely even be noticable. So I went into the code and made it so that the camera went twice as fast when the player is running.
All of that for an effect most people won't even realise is there.
(rant over)
Anyway you can also jump down big stairs weeeeee look at them go!

(This also seems innocent enough until you find out that by default the rpg maker command that makes the player jump also makes all of the followers jump to the exact same spot as the leader character all at the same time, instead of making them go one by one. So I had to go and manually code a bunch of stuff to make it work and look nice, same thing with the running jump mechanic from earlier. God I hate rpg maker sometimes)
Oh yeah and also this month I started playing Pizza Tower, genuinely one of the most flawless games I have ever played.
It only does exactly what it sets out to do, and executes everything perfectly.
I'm not saying its the best video game of all time, but I can't think of a single objectively bad thing about this game. It's the definition of quality over quantity.
Pizza Tower is what every indie game should strive to be like.











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