A wise man once said...
The less your RPG maker game looks like it was made in RPG maker, the better it is.
On that note, let's talk about WEB ODYSSEY's battle system!
The battle system was massively inspired by the "Mario & Luigi" series of rpg games, I've also taken some inspiration from Paper Mario, Undertale and Deltarune.
Here is how the default attack works:
The damage is completely dependent on the player's timing skills.
The closer the bar is to green the more damage you do.
If you time your press perfectly right at the end of the green section, you do a "perfect" and deal critical damage.
If you deal 3 perfects in a single turn, you'll receive either a 25% HP or MP bonus to all party members, depending on which is lowest.
Then, it's time for the enemy's turn.
Most enemy attacks will consist of some sort of projectile going in the direction of the 3 characters.
The player then needs to dodge these attacks by jumping using the corresponding keys. Falling into an attack makes you take less damage depending on how close you were to dodging it.
Some of these attacks can come in patterns or be completely random or have varying speeds or apply a status effect on hit!
Even more types of wacky attacks are planned for the future!
I want the game to be really easy to understand, while still having a lot of depth to the mechanics.
I think that in a lot of role playing games, there can often be too many stats to keep track of, so I made sure to only trim it down to 4 essential and 2 bonus stats:
Max HP and MP are pretty self explanatory.
Your ATK stat defines what's the max damage you can deal with a normal attack
When you get hit by an enemy attack, the damage is simply calculated with their ATK minus your DEF.
When you deal a perfect hit, the damage is calculated with your ATK + your Crit Bonus.
Drip is just there for fun, it has some uses but can be ignored
On top of that, enemies only have 2 stats: Max HP and Attack.
(Defense debuffs simply increase how much damage they take.)
There's even more to this battle system that I haven't talked about yet, but it'll have to be for another time.
Next month I'll talk about the Elemental/Emotion system!
Binzu out
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