Game
Towncraft II
11 years ago

Week #2 - 60fps, map and title screen


Well, this week I worked a lot on things I can’t actually show with screenshots, but I made a nice progress with the game. With new GM:S’s profiling I’m figuring out all the mistakes I made when coding the game, which took some precious speed from it. It encouraged me to make the game run at 60fps, which makes the collisions work better, and smoother.

I’ve been making all the menu GUI.

5d0c4590ef416.png

Now it has a fullscreen option, and I promise I won’t release any version of the game without all needed SFXs and music. :D

As you can see, you can now choose the map size and will be able to choose how many AI villages will be playing against you.

5d0c4591c6e03.png

I’ve made some changes to map generation system and I’ll probably be adding an option to choose the bioma.



1 comment

Loading...

Next up

Smile! Here, take some happy pills! ✨💊 #Blender #3DModelling #3DArt Buy me a Ko-fi: https://ko-fi.com/barbarafb_

Fan art for Foolish I'm feeling kinda better so I drew this

Just a Pico sprite

Finished work on the emotions of a new character for the tank universe

Regular exercise is key for healthy wings.

Try it out!

https://gamejolt.com/games/AeonNightmares/605184

I worked so hard to get all four of them to the end safely, but then...

Today I tackled drawing different variations of facial expressions for one of the main characters in Eden. What do you think of it? :) Eden: https://gamejolt.com/games/Eden/592698

Cash Banooca

Our menu, gathered a huge feedback and positive comments among foreign audience, what you say? Game Steam: https://store.steampowered.com/app/1543090/LiBER/

Path of Kami, running around the shrine area