Well, this week I worked a lot on things I can’t actually show with screenshots, but I made a nice progress with the game. With new GM:S’s profiling I’m figuring out all the mistakes I made when coding the game, which took some precious speed from it. It encouraged me to make the game run at 60fps, which makes the collisions work better, and smoother.
I’ve been making all the menu GUI.
Now it has a fullscreen option, and I promise I won’t release any version of the game without all needed SFXs and music. :D
As you can see, you can now choose the map size and will be able to choose how many AI villages will be playing against you.
I’ve made some changes to map generation system and I’ll probably be adding an option to choose the bioma.
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