Game
Team Nebula's Undertale: Courage

1 year ago

WEEK 4 COMBAT DEMO PROGRESS
We successfully:
- Identified all the Gestures that will be used ingame
- Created some rooms that will be used in the CD (with an example)
- Done some hard work at the coding and promo pieces
Tune in next week for more!


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Update #26:

This room seems to be missing things...

Eh. Soon.

Anyways, the tileset has finally been (mostly) revamped for Ruins! (thanks to @tetemama_tuti !) Off to roombuilding!

Wish me luck (P.S.: Don't have the new Milo sprites yet... lol)

Update #29:

So!

I'm working on a custom battle for you guys to play (possibly in the near future... but we'll see :3)

So

Enjoy more spear!

If the dog ever gives it back, of course...

Update #28: Spear (Check article for more)

Guh...

Potater

Update (to the previous comment) You know what I just drew it myself :|

Update #25:

Holy moly the engine is peak

Also, yeah, I'm keeping this game alive folks

You will be seeing Milo up on the big (small) screen eventually

Just give it time

And give us patience (wait wrong soul)

Here's some promo to make you guys feel better!

Update #24: Welcome to the new Milo...

Update #27:

Who said we were done making the game?

Welcome to the definition of bullet hell, Milo...

WEEK 3 COMBAT DEMO UPDATE... We've still been hard at work creating the different concepts and ideas for the Combat Demo! Here's a poster for the CD made by Burning! Stay tuned every week for updates (and check out or X/Twitter account!)

WEEK 2 COMBAT DEMO UPDATE... We've finished all the concepts for each section of the CD due to it being different from other CDs, where you fight 5 enemies instead of 1(!)

Here's a little showcase so far of some of the concepts! (Ignore the PNGs )