stuff was added to the page! that's right! an image of the office and menu and a video of the gameplay, cool.
2 new challangers approach! Jack-o Bonnie and Phantom Marionette are fully programmed, leaving 4 left to do!


stuff was added to the page! that's right! an image of the office and menu and a video of the gameplay, cool.
2 new challangers approach! Jack-o Bonnie and Phantom Marionette are fully programmed, leaving 4 left to do!


an update on the progress of the game:
Phantom Marionette's mechanic has been changed.
two new challengers appear! Phantom chica and Pan Stan's A.I are done!
forgotten ones custom night progress:
Toy Foxy's color game can only show 2 colors now (3 could mean an unfair jumpscare).
a new Challenger appears! Phantom Foxy's A.I has been finished!
so, uh, sorry for no news for a while, i was doing other stuff and forgot about this, it's not cancelled, don't worry, so, just to make sure i got some work done on this, Endo 1 and Endo 2 join the battle! their mechanic and camera are fully programmed!
Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.
Protege el conocimiento, salva la historia. Guardian of Lore es un platformer 2D en el que debes luchar para mantener viva la memoria de la mitología latinoamericana. El juego llegará a Steam el 18 de mayo: https://steam.pm/app/1211740 #ScreenshotSaturday
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
Who's is this little cutey👸 here? Thanks🙏 for a gorgeous fanart @WheNa! Feel free to share your arts, screenshots, or videos with #playzelter or #zelter hashtags! #pixelart #animating #unity3d #animated #indiegames #unrealengine #animate #conceptart
I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)
it happens
We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM
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