Game
Lunar Lacus

3 years ago

Week Two Summary


There's lots that has been added since last week. Busy week and day both project related, and not! So just a summary of it:

  • Player HUD

  • Main Menu

  • Placing Modules

  • Linking Power + Central Station to Modules

  • Calling Off a Mission (no score/penalty yet)

  • LEM 'climb' ladder

  • Temperature no longer counting on a specific number, but simply 'cold' or 'hot'.

Some more things too, but as I said... busy busy! Gotta send this out here just to keep on track. By next week I hope to have some footage to show off some of what I've worked on.



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Week Three Summary

Week One Summary

Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.

Demonstration of the spells and their effects :)!

Call it 'wrong turn'!🚫 The feeling of running into a house with only one exit🚪, and being doomed to die. #pixelart #pixelartist #pixelartwork #art #pixel #indiegame #IndieGameDev #indieartist

Rockin the Guitar, an Axe like Guitar I made for my Uni project

An infected room from the second part of Cybel ! Are you up for some cleansing?

Levels' maps.

Made my first ever animation.

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)