Game
Lunar Lacus

3 years ago

Week Two Summary


There's lots that has been added since last week. Busy week and day both project related, and not! So just a summary of it:

  • Player HUD

  • Main Menu

  • Placing Modules

  • Linking Power + Central Station to Modules

  • Calling Off a Mission (no score/penalty yet)

  • LEM 'climb' ladder

  • Temperature no longer counting on a specific number, but simply 'cold' or 'hot'.

Some more things too, but as I said... busy busy! Gotta send this out here just to keep on track. By next week I hope to have some footage to show off some of what I've worked on.



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Week Three Summary

Week One Summary

Short intro of us πŸ’•βœŒοΈ

We're an eletro duo based in Seoul πŸ‡°πŸ‡· Heavily influenced by the 90s.

Our new album #Xennials is all about the nostalgia of that era πŸ’½ CD listenin πŸ“Ÿ beeper beepin πŸ’Ύ floppy disks floppin days 😎

Stream now! 🎧

https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqU…

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).

A Shiny Mega Gengar 🌟 For @ManutkArt 's #ThreeColorsChallenge!

Microsoft Windows XP Unprofessional (windows logo prototype)

a drawing I did because I was boredπŸ˜ͺ. But I love how it turned out.😊

Levels' maps.

2d lighting experiment

Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa MarΓ­a Regla. It is one of the natural wonders of the country!