Game
Lunar Lacus

2 years ago

Week Two Summary


There's lots that has been added since last week. Busy week and day both project related, and not! So just a summary of it:

  • Player HUD

  • Main Menu

  • Placing Modules

  • Linking Power + Central Station to Modules

  • Calling Off a Mission (no score/penalty yet)

  • LEM 'climb' ladder

  • Temperature no longer counting on a specific number, but simply 'cold' or 'hot'.

Some more things too, but as I said... busy busy! Gotta send this out here just to keep on track. By next week I hope to have some footage to show off some of what I've worked on.



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Week One Summary

Week Three Summary

Short intro of us 💕✌️

We're an eletro duo based in Seoul 🇰🇷 Heavily influenced by the 90s.

Our new album #Xennials is all about the nostalgia of that era 💽 CD listenin 📟 beeper beepin 💾 floppy disks floppin days 😎

Stream now! 🎧

https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqU…

Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^

I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳

I want to know - what's your favourite quest reward?

The whole squad is here!

Interested? Follow me!

Strange Umbrella

Shuiro Haname. #Commission

Commission for @ShuHaname

Why walk when you can jump?

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM