Game
Lunar Lacus

3 years ago

Week Two Summary


There's lots that has been added since last week. Busy week and day both project related, and not! So just a summary of it:

  • Player HUD

  • Main Menu

  • Placing Modules

  • Linking Power + Central Station to Modules

  • Calling Off a Mission (no score/penalty yet)

  • LEM 'climb' ladder

  • Temperature no longer counting on a specific number, but simply 'cold' or 'hot'.

Some more things too, but as I said... busy busy! Gotta send this out here just to keep on track. By next week I hope to have some footage to show off some of what I've worked on.



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Week Three Summary

Week One Summary

So

i may or may not make an full art of some person or i may just leave this like that-

Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.

Werehog transformation process. #sonicunleashed

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

One of the most critical update for Sunblaze demo. Now you are able to pet a cat! Finally!

Finished work on the emotions of a new character for the tank universe

Update 2.627

New challenges & new effects!

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.