We’re back guys! This week we’ve worked on a lot of stuff.
New contents
Let’s start with the juicy bit. A new track was added to our amazing soundtrack! We’ll also soon update the soundtrack DLC with all the missing tracks!
Then we have the extra game content: 3 new scripted waves that will make the game more variated and more balanced and a new upgrade, the winner of September’s monthly design contest the Mini Me by the user Parbus!
Patch Notes
Soundtrack
1 new Level track added
1 new Boss track added
Weapons/Powerups
Weapons, powerups and drones icons have now a small pulsating effect to be easier to spot when on screen
The Darts Punk now interacts properly with both Rear Shot and Triple Shot chips, more interactions with these chips will be checked in future updates
Mini me added: it increases the player speed by 30%, while decreasing his attack by 10% and size by 20% making it easier to dodge bullets. A complementary upgrade will be coming soon…
The Salvager’s visual effect has been improved. Also we’ve lowered the power cap but made it easier to reach
After hitting a meteorite with the Asteroid Volley it will become immune to player attacks making it deadlier against enemies
Kamikaze drones now only attack enemies making them more useful
all Drones range has been slightly buffed
Chips
The Dodge Chip has been reworked and upgraded. Say hi to the new Parry Chip! Instead of blocking a single bullet the chip now makes the player ignore damages for 0.5 seconds when triggering from a bullet hit, making it way more useful! Also we added a visual effect to show the invulnerability duration.
The Vampire chip’s effect wasn’t very clear for many users who thought the green particles flying at them were enemy bullets. It has been reworked to only play a small healing particle on the player
Enemies and bosses
Angry Bones meteorite attack stops his movement for a shorter time
Quantum Black’s charge attack moves a tiiiny bit slower
3 new waves
One of the recently added waves (the one with the mines) has been slightly buffed
Misc
Kinetic lines were added to the player
Weapon switching SFX’s volume has been slightly raised
The algorithm generating the chips in the shop has been balanced a bit.
Collecting a new weapon with 2 weapons equipped will now discard the equipped one instead of dropping it
Bugs & typos
Small bug fixed on the background stars that weren’t properly looping after 15+ minutes of playing in the same level
Fixed a typo in the pause menu in single player
Fixed some typos in the tutorial
Update discussion
Want to discuss the update with the devs or with other players?
There’s a forum just for you!
Press/Media
Are you a videogame journalist, a Steam Curator, a Youtuber or a Twitcher and you want to make a review/video of Black Paradox? We have a Distribute() and a Keymailer account! So contact us there!
There’s a lot of stuff this week! And we plan to make future updates have a lot too! We’re considering skipping a week to make one big update with a new mechanic or feature at a later time… Stay tuned to know more!
Thanks for reading!
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