Game
Super Skelemania
10 years ago

Weekly Update 9: Pound the Ground


Hey guys, today I have another new mechanic to show off: ground pound! Ground pound is another mechanic that I originally wanted to put in Skelemania, but just couldn’t find a place for it. In Super Skelemania however, it fits like a charm. It should be a very satisfying way to squash enemies and break through blocks.

5d0b910994b9d.gif

See you next week!

EDIT: I realized that I recorded the gif at a lower frame-rate than normal, so I’ve now updated it. Sorry!



2 comments

Loading...

Next up

Coming Soon! #Nojong

I'm currently making a Tetris + Mahjong hybrid game called #Nojong. Match colored blocks in the field to make clears. After a number of clears, the blocks left in your hand are scored, so you want to try and keep triples and quadruples in your hand.

Super Skelemania - Danger

Wonder if anyone can guess what kinda game I'm working on right now with this GameJolt session data as the only clue. I bet someone can sleuth it out!

For some reason, it's really hard to change the alpha value of a tile layer in GameMaker. You can do this easily for sprite or instance layers, but not tile layers. So here's a video on how to easily update the alpha value of tile layers in real time.

Frog Boss!

Some awesome fanart from Zyalin! https://twitter.com/Zyalin_Art

Menu system of the future! #Nojong

Nojong, an arcade mashup of Tetris and Mahjong is out now!

^^^_>>