I decided not to continue doing level design this week and instead began work on placing the main menu, pause menu and adding a save feature. I haven’t made any prettily designed interfaces, though. I’ll work on making better design for the interfaces in a future update.
For now, here are some screenshots:





BONUS:
As some extra work, I decided to add gems into the game. Gems in the game work in a similar fashion to the gems from Crash Bandicoot. If you’ve never played Crash Bandicoot before, you had to break all boxes in a level in order to get a gem. In KzzzZZZzzT!, it’s a little different. You don’t have to break all the boxes, but you need to collect all the floating mini-collectibles (i.e. the crystals) in a level in order to grab the level’s gem.

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