Game
KZT
9 years ago

Weekly Update: Menus and a Save Feature


I decided not to continue doing level design this week and instead began work on placing the main menu, pause menu and adding a save feature. I haven’t made any prettily designed interfaces, though. I’ll work on making better design for the interfaces in a future update.

For now, here are some screenshots:

5d0b9aa6d1f82.png
5d0b9aa789756.png
5d0b9aa853cd9.png
5d0b9aab2ea68.png
5d0b9aabf2c4a.png

BONUS:

As some extra work, I decided to add gems into the game. Gems in the game work in a similar fashion to the gems from Crash Bandicoot. If you’ve never played Crash Bandicoot before, you had to break all boxes in a level in order to get a gem. In KzzzZZZzzT!, it’s a little different. You don’t have to break all the boxes, but you need to collect all the floating mini-collectibles (i.e. the crystals) in a level in order to grab the level’s gem.

5d0b9aace4847.png


0 comments

Loading...

Next up

The World Map

Krazy Gun Turtle Preview

KZT Sewer Level 1 Showcase

KZT's New Look (2017)

'Taken by Fish' Death Animation

Krazy Pipe Fish Preview

Tutorial Stage Preview

Bouncey! Bouncey! Bouncey!

Krazy Gun Shark Preview

New Between-Scenes Transition