Hello everyone, it's been a long time since there was an update so I decided to finish the game. Today's update doesn't add content but fixes and improves the code, which was a bit old.
Changelog (v0.96):
-Most of the code has been improved (it will be easier to make updates)
-Added animations to the menu
-Lobby improved
-Lefty has been fixed (Guard didn't see it and anti-camp didn't work on it)
-Fixed the sound of the animatronic moving when you use the scanner
-Fixed a few small bugs
If you find any bugs please contact me on discord
Discord: https://discord.gg/6zscZHvt8B
Next up
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.
Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^
Ladies & gentlemen.. The Blender logo factory! I had a ton of un making this animation. I'll be making a short tutorial on picking up/dropping object in Blender for animations next week! What do you think?
Pigs can push buttons for you!
#gamedev #pixelart #screenshotsaturday
Don't forget to wishlist Toodee and Topdee on Steam!
https://store.steampowered.com/app/1303950/Toodee_and_Topdee/
Pixel art gif
First pass at setting up some of the final boss UI
------------------------Update 0.1.0.3------------------------
Update features:
- Updated controls (one joystick). - New interact system. - Bugs fixed.
https://play.google.com/store/apps/details?id=com.shevchenko.uho…
I decided to show off stuff that's in development and not yet available in the demo. Ceiling climbing and tentacle swinging! The kickstarter is going live on the 20th. I would really appreciate it if you hit that notify button! https://www.kickstarter.com/projects/9fingergames/zapling-bygone
We have already completed an hour of the game and now we are putting together the first build in order to see the bugs, make adjustments to some mechanics, to the placement of cameras.










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