I believe the time is right to begin designing levels for this game. After all, I need something organized to show at StarCon and (hopefully) the WIT expo. Unlike previous games, I will be taking this process very slowly.

As for the carrying and wall running mechanics, I’ll put those aside for right now. I may even swap the carrying with pushable objects (like the haybales from Alexander High 3).
However, I did solve another longtime issue in regards to running. The game wouldn’t know what to do when your energy is too low to run. So, I made it so it changes the player’s image blend (aka color). If the player is red, they cannot move and will be forced to release the run button and slow things down until they regain the lost energy.

Be sure to follow this game on Gamejolt and stay updated on this project!
0 comments