Game
Legendary Bastion
4 years ago

Well that snowballed. (Quick Update- 5/7/21)


Uh, hello.

Gonna be honest, I did not expect the game to get as much attention as it's been currently getting. Even if you're just checking out the page, thanks!

That being said, I do have an update to the current build in the works. The main goal right now is to get all the main attacks back up and running (in a way that won't lock up player animations/movement if spammed too quickly), as well as add enemies to use said attacks on.

Don't have a proper release date for this build just yet, but I will have free time to work on it from Sunday-Tuesday... so hopefully it won't take too long.

Well, that's about it for now.

'Till next time, and thank you for your support!



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It's been a long time coming...

Mini Progress Update: Currently mixing (almost) every element from previous builds and concepts into something that plays to their strengths.

Level itself is about 2/3 complete. I'll prioritize combat after that.

Yeah, we're doing this.

First signs of danger.

So, Plan B: The remainder of tonight will run V1 of a solo OCN mode, with an updated version coming tomorrow during the end of the con.

(And a further refined public release of this later on. If there's interest.)

Me: Man, I really wanted to have something released for the 10th anniversary, but I have nothing ready for it!

Clickteam: *drops trailer for Five Laps at Freddy's*

Me: *Finally remember that I still have a janky ace up my sleeve*

"With all due respect, you can't do this alone."

Gonna give this project another proper go. Still gotta hash out a playable prototype, but enjoy a little teaser in the mean time.

New look, new direction.