Game
Legendary Bastion
4 years ago

Well that snowballed. (Quick Update- 5/7/21)


Uh, hello.

Gonna be honest, I did not expect the game to get as much attention as it's been currently getting. Even if you're just checking out the page, thanks!

That being said, I do have an update to the current build in the works. The main goal right now is to get all the main attacks back up and running (in a way that won't lock up player animations/movement if spammed too quickly), as well as add enemies to use said attacks on.

Don't have a proper release date for this build just yet, but I will have free time to work on it from Sunday-Tuesday... so hopefully it won't take too long.

Well, that's about it for now.

'Till next time, and thank you for your support!



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New project is having a fun, early outing.

Gonna give this project another proper go. Still gotta hash out a playable prototype, but enjoy a little teaser in the mean time.

It's been a long time coming...

Yeah, we're doing this.

"With all due respect, you can't do this alone."

Mini Progress Update: Currently mixing (almost) every element from previous builds and concepts into something that plays to their strengths.

Level itself is about 2/3 complete. I'll prioritize combat after that.

Me: Man, I really wanted to have something released for the 10th anniversary, but I have nothing ready for it!

Clickteam: *drops trailer for Five Laps at Freddy's*

Me: *Finally remember that I still have a janky ace up my sleeve*

Guess I did a terrible job advertising the items most crucial to this recent update.

(At least it's good to know people can find all of the discs without any extra hints on my part.)

So, Plan B: The remainder of tonight will run V1 of a solo OCN mode, with an updated version coming tomorrow during the end of the con.

(And a further refined public release of this later on. If there's interest.)