So, I recently implemented the overworld item menu, and while testing healing items, I discovered that if you used an item and then backed out of the menu immediately after hearing the healing sound, due to the way I programmed the healing (I did it so that it just heals you one HP, but repeats it an amount of times equal to the item's healing value), it will not consume the item but still heal you (albeit, you don't get the item's full healing value). Glad I caught this early on, because even though it's not TOO overpowered, I still should probably patch it.
Welp, until next time, have a good one!
-KK
Next up
Progress Update! (ignore the poor sprite formatting)
#GameJoltColors24 Clover from Undertale Yellow. Don't mind the fact their bandana seems to fuse with their flesh. EDIT: Was just looking through the other posts and WAS I ALLOWED TO USE DIFFERENT SHADES!? THE BANDANA DIDN'T HAVE TO BE A WEIRD MUTATION!?
Unrelated to KK!FellSwap, here's a teaser for a quick DELTARUNE fan game I'm planning on making.
Menu
Intro Sprite
tem speen. bery gud.
Uhhh...
Menu Update!
Short intro of us 💕✌️
We're an eletro duo based in Seoul 🇰🇷 Heavily influenced by the 90s.
Our new album #Xennials is all about the nostalgia of that era 💽 CD listenin 📟 beeper beepin 💾 floppy disks floppin days 😎
Stream now! 🎧
https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqU…
We are under attack!
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