So, I recently implemented the overworld item menu, and while testing healing items, I discovered that if you used an item and then backed out of the menu immediately after hearing the healing sound, due to the way I programmed the healing (I did it so that it just heals you one HP, but repeats it an amount of times equal to the item's healing value), it will not consume the item but still heal you (albeit, you don't get the item's full healing value). Glad I caught this early on, because even though it's not TOO overpowered, I still should probably patch it.
Welp, until next time, have a good one!
-KK
Next up
Menu Update!
Thoughts on the tileset for The Old Lands so far?
I've finally started working on a tileset!
progress
WTF happened to picture in picture mode? Why is there all this extra crap now? I just want the video, I don't want all that extra screen clutter.
Sure why the hell not
I've been on that EXP grind
*itS priEd moNth, Chara! u kNoe what dAt meEns!
*(Huh)
*(What)
*(Do they want me to like)
*(Make a gayer FellSwap)
*(What)
*...
Menu
Here's a room mockup.










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