2 years ago

What ACTs to use with different emotions.


Hello!

I made this list of what ACTs you should use for monsters with different emotions (as of 2.7.8b), this took a little bit to finish, and it might not even be entirely correct (since I used my pacifist save file in the RUINS and SNOWDIN which has all monsters befriended so the ACT % doubles), so if it isn't, please comment and I can fix it.

* = Do these ACTs in order.

You can also use P-Action (if you have a partner) to get more % on the MERCY bar.

Anyways, here we go.

RUINS

Froggit

Normal: Ribbit, Leap, Pet

Happy: Leap

Disgusted: Pet

Angry: Pet

Sad: Pet

Afraid: Pet

Whimsun

Normal: Encourage, Comfort

Happy: Encourage

Disgusted: Threaten

Angry: Threaten

Sad: Encourage, Comfort (Either will do, x4)

Afraid: Encourage

Vegetoid

Normal: Advice, Dinner

Happy: Advice

Disgusted: Dinner

Angry: Dinner

Sad: Devour

Afraid: Dinner

Migosp

Normal: Talk, Dance

Happy: Talk

Disgusted: Dance

Angry: Dance <- I didn't check this one since I couldn't find an angry Migosp for the life of me, but this should be correct.

Sad: Dance

Afraid: Dance

SNOWDIN

Snowdrake

Normal: Giggle, Joke, Snowball

Happy: Joke

Disgusted: Joke (x4)

Angry: Joke

Sad: Snowball

Afraid: Joke

Ice Cap

Normal: Dress-Up

Happy: Dress-Up

Disgusted: Insult

Angry: Compliment

Sad: Dress-Up

Afraid: Dress-Up

Gyftrot

Normal: Admire

Happy: Admire, Gift

Disgusted: Gift

Angry: * Gift, Trot

Sad: * Gift, Trot

Afraid: Gift

WATERFALL

Woshua

Normal: Sweep

Happy: Wash

Disgusted: * Wash, Pet

Angry: Wash

Sad: Pet

Afraid: Wash

Aaron

Normal: Challenge

Happy: Challenge

Disgusted: Spook

Angry: Shoo

Sad: Challenge (x4)

Afraid: Shoo

Moldsmal

Normal: Wiggle

Happy: Talk

Disgusted: Rest

Angry: Talk

Sad: Rest

Afraid: Rest

HOTLAND

Vulkin

Normal: Cuddle

Happy: Cuddle

Disgusted: Feed

Angry: Feed

Sad: Applaud

Afraid: Feed

Tsunderplane

Normal: Confess

Happy: Flirt, Confess

Disgusted: Pout

Angry: Pout

Sad: Confess

Afraid: Flirt, Confess

CORE

Final Froggit

Normal: * Reflect, Leap (x3)

Happy: * Reflect, Leap (x3)

Disgusted: * Reflect, Leap (x3)

Angry: * Reflect, Pet (x3)

Sad: * Reflect, Pet (x3)

Afraid: * Reflect, Pet (x3)

Whimsalot

Normal: * Pray (x3), Apologize

Happy: * Pray (x3), Apologize

Disgusted: * Comfort (x3), Apologize

Angry: * Pray (x3), Apologize

Sad: * Comfort (x3), Apologize

Afraid: * Comfort (x3), Apologize

Astigmatism

Normal: * Stare, Bully (x3)

Happy: * Stare, Challenge (x3)

Disgusted: * Stare, Challenge (x3)

Angry: * Stare, Bully (x3)

Sad: * Stare, Befriend (x3)

Afraid: * Stare, Trust (x3)

DARK WORLD

Rudinn

Normal: Motivate

Happy: Motivate

Disgusted: Scold

Angry: * Polish, Scold (x2)

Sad: * Polish, Motivate (x2)

Afraid: * Polish, Motivate (x2)

Hathy

Normal: Flirt, Gift

Happy: Gift

Disgusted: Gift

Angry: Secret

Sad: Gift

Afraid: Gift

Jigsawry

Normal: Befriend

Happy: Befriend

Disgusted: Lullaby

Angry: Lullaby

Sad: Encourage

Afraid: Encourage

LOST WORLDS

monstertest

Any emotion: Type out the TEST ID using ACTs

monstertest2

Any emotion: Type out the TEST ID using ACTs

Froglitch

Any emotion: HEAD (x2), TORSO (x2)

Glitchsun

Any emotion: BODY, WING, WING

MissingNo

Any emotion:

if enemy == [undefined]{

[fix_enemy();]

}else{

[spared = 1;]

}

COMPILE

And that concludes the list, I hope it helped!

Again, if anything is incorrect please do comment about it so I can fix it.



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