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Hello again!
We'd like to apologize for not communicating about the game, and what's been happening with the studio.
Please take a little bit of time out of your day to read the article below, explaining what happened, and what we're planning;
Thank You.
This website.
Please stop sending me notifications for this. I disabled them.
Merry Christmas everyone, and have a wonderful holiday.
From UGG. :)
FIRST VERSION OUT NOW! Go check it out!
More updates coming soon, so make sure to leave your feedback and follow me and the game to be the first to know about the game's evolution! :)
A statement regarding Sumo Cars 2's development;
Very difficult times are upon me. I have my future on the line currently, and a very thin one at that. I am not ending development, but it may be a while till the next update. Please be patient, thank you.
I have a small side-project in the works! Something rather useful. Here's a for now blurred sneak peak!
Last update (for now)'s changelog is in the article below!
Thanks for playing.
The project isn't dead! We know we sound like a broken record by now, but there's been difficulties in the real world stopping true progress.
However, progress IS being made. Have a screenshot of the new WIP map! :)
Game updater done, now working on ragdolls and much more! Unfortunately, I cannot guarantee a release today or maybe even tomorrow as I planned, thanks to today's Windows breakdown. Thanks, MS.
Nonetheless, if you like what you see, consider following! :)
Update 0.2 is dropping soon! Changelog:
-Added Main Menu
-Added Update Check
-Added Effect Crate
-Added customizable gameplay options
-Added Icon
-Fixed asteroids spawning in player
-General tweaks & fixes
And a little peek screenshot from the editor :)











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