Due to the way unity handles rotaions and laoding, the clock hand sometimes does not sync with the fill circle for few frames.

I don't think I can to do anything abot it thought.
Due to the way unity handles rotaions and laoding, the clock hand sometimes does not sync with the fill circle for few frames.
I don't think I can to do anything abot it thought.
Because the game is nearly complete, I want to show the "evolution" of the office layout, (there are a lot of earlier versions, but they are lost in time)
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