Due to the way unity handles rotaions and laoding, the clock hand sometimes does not sync with the fill circle for few frames.

I don't think I can to do anything abot it thought.
Due to the way unity handles rotaions and laoding, the clock hand sometimes does not sync with the fill circle for few frames.
I don't think I can to do anything abot it thought.
Here is a video explain why I've been radio silent for the past 5 days. (The game is NOT canned)
I've haven't been able to work on the game or post anything for the past 2 days, because my computer mouse crapped out on me. So, to compensate for that,
Here are some facts about the game's development!
Honk!
Minigame preview as promised!
NOTICE about Side Quest release... I'm an Idiot and did not know I had to click 'publish now' once the game got approved so now the game can be downloaded via Side Quest
Matthew's devlog v3
Because the game is nearly complete, I want to show the "evolution" of the office layout, (there are a lot of earlier versions, but they are lost in time)
Valued Employee
freddy
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