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still having a dilemma. Since making it fully like FNAF 4 would mean i need almost double each character jumpscare animations, and that would COST RAM too much, to the point where game would crash. OR i still keep BETA gameplay style with like in the pic
Doodles i made of William Afton. Sketchy, uneven but would be just fine for the comic visuals.
Raw footabe of very early Beta of FNAF 2 remake by me. It just exists and i already planned the gameplay and everything. It's just due to my schedule and other business, its very unlikely i will finish this at all. Here what i got so far.
Finally finished. Toy Chica from FNAF 2 Art in spirit of the artstyle by @goodbyellow on X
Was inspirational to see his work so i thought to give it a try and im glad of the results. Gonna continue with this artstyle for some other characters.
Have you ever seen Freddy enter your office like that? Anyway, slowly working on the final version, mostly concentrated on how to balance the game and let the characters have some unique mechanics in order to force the player use all the tools given.
Drew a sketch of Toy Chica, inspired by the style of an artist on X(https://x.com/goodbyellow) who makes pretty cool bold drawings without complex shading with squared simplified curves. Will finish it later today.
Vindicta from Deadlock doodle
Gonna put them oftener to further positions so it wont be so easily to spot them on cams. How does this look?
WIP
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