Next up
So what are we going to work on today?
Beating Verduno on professional means wasting all of your bullets
Gonna put them oftener to further positions so it wont be so easily to spot them on cams. How does this look?
Me with confidence going to work on video games again
Maybe make the game all filtered?
Probably gonna make this way from now on.
Some screenshots from the Remastered project. Just gonna share.
still having a dilemma. Since making it fully like FNAF 4 would mean i need almost double each character jumpscare animations, and that would COST RAM too much, to the point where game would crash. OR i still keep BETA gameplay style with like in the pic














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