I've got a few problems with Vermine right now. I've started this game when I didn't have a really good knowledge of Construct so my code parts weren't really the best. I made a few little games while working on Vermine so I could learn a lot about Construct but now I know that I had bad code parts and it means that I'll have to remake every event sheets to continue working on this game.
I don't think I have the motivation to do everything all over again, so I've decided to try to make a small playable thing out of this game. It'll probably remove the metroid-vania part but at least you'll have something playable.
I'm not mad about this, I've learn a lot of things and it's ok for it to not be a metroid-vania, now that I know Construct more than before, I'll be able to make a metroid-vania way quicker.
Hope you won't be to sad about it.
Next up
Hi there ! I've start implementing PNJs and create some rooms. I just need a few more and I could launch the beta. :)
Mean cat steals your broom. Typical.
So I've been working on the interface. There is a hunger bar (green bar) which desactivates some actions if it's too low. There's also a money system (grey coin) implemented. And finally an inventory with the description of the items collected.
Surprise !
Hex & Tricks has been remastered into Cauldron Caution !
Better PACING, GRAPHICS, DIALOGUES and even better CARD GAME ! Get to the GAME PAGE here : https://gamejolt.com/games/cauldron_caution/905713 ! There's even a FREE DEMO available right now !
I've finally made the title screen. Of course it's not totally functional since there is no game for now. I'll change it a bit through my progression of the creation of the game. You can suggest me other things to add on this title screen !
Cauldron Caution Demo is now available on Gamejolt and Steam ! If you have any feedback, please feel free to join the Discord : https://discord.com/invite/kvt4j6gv4u
I've add some light effects ! I think it looks really nice.
1 comment