Game
[Archived] Night Shift at Freddy's: Rebooted
8 years ago

What I've been doing


I thought hiding the game would be enough, but I didn’t realize that people who still had a direct link to the page (from a Youtube video or direct link) could still access it. So I’ve also taken the build for the game down.

The last update was meant to fix all problems regarding difficulty and power consumption, but people were still reporting those same problems. So I’ve hidden the game and taken the build down until I can “fix” everything, since I don’t want people to play a potentially “broken” build.



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Was wondering how the hell Mary's Arcade ended up the way it did and then realized the latter half of development was spent listening to this stuff. Makes a lot more sense now.

If I have to give SP an "adult - tobacco use" rating because of this pipe I will be mad but it will be worth it.

Might actually reach out to Game Jolt to see if this warrants a rating.

Rascal is SO PHOTOREALISTIC in the new Mary's Arcade that he POPPED OUT of my screen and is now RAIDING MY BIRD FEEDER every night between 1am and 3am.

All motion is fully IKFK rigged and keyable, now just to finish the meshwork and texture it.

Mary's Arcade is officially the most "cinematic" fnaf fangame specifically because it looks like a crappy DVD extra where they show the unfinished animations and they're so bare bones you wonder how a finished movie came out of that.

I swear once this skeleton is finally done and textured the rest of the game will come a lot faster. This thing has been a huge bottleneck to the point where I'm not sure the MA2 characters will even have internal mechs.

Maya really makes things feel "behind the scenes" in a way that Blender just doesn't. (to me)

The duality of Mary art.

Wearable Mary costume (circa 1980s)

By @manedpizzawolf