I have a new idea for development of Project S.P.L.O.D.E. that will make it a lot easier on me, while still allowing the same amount of depth (if I can get it to work properly). What I was planning is creating separate executables for all of the games, which would allow you to start playing the games in almost any order. The save data would be linked, so you could use your progress in the side games to get further in Project S.P.L.O.D.E. itself. Originally you would reach all of the games through a single executable, but I find that would be needlessly slow and complicated, especially for me. It might also lag the game with the sheer number of objects in the game's files. What do you guys think? (Comment thoughts)
Next up
About time I shared some progress for this game.
Space Cruisers is one of the sub-games included with the game. It is a classic space shooter where you play as the ship from the Classic Creator.
New Artstyle Practice 1: Belle Boomerang
(Original Image to the right, my version to the left)
* do you wanna have a bad time?
People with colorblindness, I need your help.
My final score. I know it's a bit late, but oh well.
Project S.P.L.O.D.E. has just been UNVEILED! Get ready to gear up and rescue Sploder from the evil FATE Inc. through a multitude of different sub-games!
Alternate itch.io link: https://rossiter.itch.io/project-splode
Runestones: from concept to in-game model🗿
Werehog transformation process. #sonicunleashed
A Shiny Mega Gengar 🌟 For @ManutkArt 's #ThreeColorsChallenge!
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
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