3 months ago

What if... (Slenderman was chosen to RJUND cast?)


COST

FREE (Starter Monster)

STATS

M1 DMG

None

Sprint SPD

17-45

Stamina

Infinite

MOVESET

ABILITY 1: THE EIGHT PAGES

- Following the 3 second wind-up, Slenderman summons the eight pages scattered across the map. The survivors have to find them all.

- During this ability, their vision are darkened and they're all highlighted to it.

- A timer and task progress are paused untill you find all its pages.

- Cooldowns for TELEPORTATION and GHOST WALK are decreased by half.

- It disables when LMS occurs.

- COOLDOWN: 30 seconds

ABILITY 2: TELEPORTATION

- It simply teleports behind the survivor it chooses.

- COOLDOWN: 14 seconds (during THE EIGHT PAGES; 7 seconds)

ABILITY 3: GHOST WALK

- Following the 1 second wind-up, Slenderman cover its face turning static, then invisible.

- Increases its sprint speed up to 45 and it can travel through walls, but PHANTOM DREAD temporalily doesn't work. However, the survivors can hear the static noises.

- Upon catching the survivor off-guard, Slenderman strangles them with its tentacles then penetrating their chest with two other tentacles instantly killing them.

- Upon failed catch, it gains slowness for 1 second inflicted by itself.

- COOLDOWN: 35 seconds (during THE EIGHT PAGES; 17 seconds)

PASSIVE: PHANTOM DREAD

- Anyone who looks at it within 20 studs has distorted screen and their health are draining dealing 2 DMG every 1-.15 second.

- Upon a contact with the survivor, Slenderman istantly kills them.

- It can't be stunned.

DEBUFF: PARANORMAL ACTIVITY

- This is a debuff inflicted during Slenderman's THE EIGHT PAGES.

- This debuff pauses a timer and task progress when you haven't found all pages yet and darkens your vision and you all are highlighted to it.

- You can rid off this debuff by collecting all eight pages.



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