11 months ago

what is this dogshit ui change lmfao




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I did it. I fucking did it.

Dynamically adjusting collision boxes that use vectors instead of the old method.

GET. FUCKING. BENT.

MY BRAAAAAAAAAAIN

having some problems with the collisions of entities, so im gonna take a break for a day or so.

if anyone thinks i should open this game up for testing or make a disc server or some shit, lmk.

OOOOOOOOOUUUUUUUUUUUGHHHHHHHHHHH

I made a page for this weird project to post my ramblings.

turns out, the hitbox is out of sync with the player, but only visually. considering the drawn collisions are supplementary to the debug menu, i am not gonna fix that. it's annoying, but not gamebreaking.

ooga wooga ooga

Better collisions are coming.

Connected textures have been implemented on a rudimentary level. It's got some jank but the concept is there and I can easily improve it in a few days.

I am going to do what Mojang does best: procrastinate.

I want to make a tool for me to animate and define entities similar to blocks. Why don't I just include this in ExtenderDragon? See slide 2.

(ExtD is for hundreds of blocks, not a dozen mobs.)