Game
A Light in the Night: Revelations (Cancelled)
7 years ago

What's been happening, and what the future may behold:
Some smaller side projects, and a potentially last game.


’s been quiet around here recently. But meanwhile, I’ve been trying to work on something I’ve been meaning to make for the longest time.
However, there is something important that led me to start this new project in the first place. And this is in context of what it’s about. Please read carefully.


These past two years, productivity has been crap. Barely released a game other than the one that bears the name “A Light in the Night”.

I guess my excuse at the time was that “I only make games during my spare time.” But the thing is though, I had way too much spare time in my hands. So procrastination decided to be my roommate from time to time.
I really want to make games, but it seems that I just can’t seem to finish one anymore.

Last year, I tried to do a remake of Incognition (i.e. Incognition Redux). But unfortunately, that one was scrapped mostly because I didn’t have any interest in it anymore and I might have ended up making a carbon copy of the
original game anyway.
I also seemed to have the same sentiment about Revelations. I didn’t feel motivated enough to finish it, even though I really wanted to compensate for the first game. Eventually it didn’t happen.
I dunno, maybe it’s because I’m just getting lazier to actually work on stuff. I don’t seem to have the same enthusiasm I used to have back in 2015 when I was first starting out. I’m sure some of you had similar experiences.

However, in retrospect, there were “things” on my end that were, and still are, messing with my motivation. I’m not gonna go into any detail about this, though. I’ll let the medium do the talking.
And that’s where this all ties into. This next one could potentially be the last game I’ll ever make (and possibly the “grandest”).


On the other hand, I do plan on making some small games down the road, before I reveal this next official one.
I can’t promise anything right now though, since I don’t want to keep people’s hopes up and disappoint them later on.

That being said, I make games during my spare time merely for fun and catharsis. I don’t intend on pleasing everyone with my games, and I don’t think I can really commit to that prime. But if people like it, then I like it as well. :)

Oh yeah, and in these past few days, I’ve been dropping little hints and teasers here and there. I might actually stop doing that for the following weeks, though… MIGHT.


I think that’s all I need to say for now.

I’m-a head out. Thank you so much for taking the time to read this.

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