I've been working on the physics system for the past few months trying to achieve a semi-realistic driving, mostly by doing research and reading vehicle dynamics books.
Here's what i've achieved building vehicle physics totally from scratch :
(AWD, 307hp, 400Nm)
On the left side you can see what's simulated with their respective values
What needs to be simulated :
Clutch simulation, you can see in the video that rpms changes instantly during shifting.
Wheel geometry, such as camber generated by suspensions or steering caster angle.
Driving aids, such as ESP, ABS, TC, etc...
I also want to integrate G29/G920 compatibility.
As you can see in the video above, I managed to create a road system which allows me to create a road and automatically adjust the terrain to the right height.
I use simple béziers curves, mostly from Sebastian Lague's béziers curves series, which I managed to improve and adapt to a road system.
A demo is coming soon with a time attack on a countryside road. (Note that every asset seen in this video are just here for prototyping and does not represent the final look)
Bonus : drifting with ugly video quality (RWD, diff lock 100%, 400Nm, 307hp and low lateral friction), pretty uncontrollable :
Thanks for supporting !
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