Next up
The reason we implemented multiple walk paths was for you to walk next to or BEHIND those busy with work, Brother Marcus...🤦
Well, at least the rest of Ale Abbey's little brewers seem to get it!🍻⛪
We implemented a Littering system in Ale Abbey to help identify which rooms are used the most and thus need more TLC🍻⛪ We didn't expect it'd help us figure out who drinks all that ale in the Cellars...🥴🧐
Chapter 2 is shaping up, and a new enemy is showing up as well, with unexpected technology and troops. Who's that one? Why are they here in our land? Join our discord for the next beta session: http://bit.ly/eir_discord
Tensions sure seem to be rising!! Who can't feel the anticipation?!🤭 We're brewing as fast as we can and Ale Abbey will - very soon - be with you🍻⛪
Check the comments for more info😉
Nothing makes your Fermentines happier than a cold ale🍻⛪ And this leads players to 2 ale types in Ale Abbey🧐: low quality, simple, and cheap or high quality, complex, and empowering. Not judging, just observing😏
Wanna sneak a peek at what Chapter 1 and Chapter 2 battlefields look like? Wanna Join our Discord to try them? http://bit.ly/eir_discord
Curious to see how the new battlefields looks like?
We worked on some in-game icons for Ale Abbey's Research tab🍻⛪ Which one got your attention and what do you think it unlocks once researched?!😉
Have you tried the latest beta?
Yep, we've been silent for a while, but did you guys see what we've been doing? New demo, tons of maps, campaign almost done, etc etc!
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