G’day! I hope you enjoy this game. Anyone beaten it yet?
Sandy Tower is easier on one particular goplat section.
Fixed a “troll” checkpoint in Jungle Post that used to kill the player after re-spawning from it.
Several fixes in one secret level: fixed a platform which you could have used the op pogo jump to reach a place that was not supposed to be reached by without using a switch and turning on the platform first; moved a small secret area; adjusted several background tiles; more enemies and ammo on hard and more rooibos teas on all difficulties added; adjusted dialogue;
Small dialogue adjustments of a secret character in Ancient Ruins.
Fixed the background in Guard Post 1 to parallax scroll horizontally.
Several small tile fixes.
Fixed a secret within a secret in Guard Post 2, so it now works as intended.
Changed one bit of a secret within a secret level, so you won’t get stuck.
The Slimer (that green flying thing in the jungle levels) now can hurt the player. The original idea behind this creature was that you were supposed to pogo onto it to get an extra high pogo jump, but that has not been implemented.
Added a dialogue and additional frames to an actor in a secret level, as well as several small changes in that level.
The computer joke in Mushroom Village can now be executed only once.
Added a new switch in Ancient Ruins that toggles some vines next to it.
Several tile fixes and/or small additions in at least 7 levels and refined the hard difficulty in 4-5 of these levels (now it’s a bit more challenging in these levels on hard).
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