Raatlet quest in the Mushroom Village now gives more ammo as a reward, when completed on hard difficulty.
If you turn on and off a switch in the sewers several times and look up, it will now drop an additional 5 ammo (on any difficulty).
Several small tiles, wrong tile fixes and actors adjustments in Secret level 4, Darmondia level 5 and 6, and Jungle level 03.
Several tile fixes in Ancient Ruins and Misty Hills.
A little improvement of the sound when collecting several gold items at once.
Fixed several “invisible” or wrong pixels from the Secret level 3 & 4 level tilesets.
Reduced the amount of points in Secret Level 3 (the Hunt for Red Rover level).
Transparent crystal key holder is now more distinct. Previously it blended too much with the environment and was not distinct enough. Also added door indicator for transparent crystal doors.
Changed one door exit in Guardian Post 2.
Added Ceilick in the credits for using 2 of his character portraits in the game.
Several minor level name changes.
Next up
My next project that I'm involved in
No one: Me: Here's a new, insanely hard level with countless traps
What's new in 1.2.6 since 1.2.4
New version (1.2.0) is out with a new pirate themed level!
New! Play Planet Cloudius IX In Glorious 16 Colors EGA Mode! Limited Time Release! Don't Overwrite You Original Game, If You Want To Keep It! Edit: The Limited Time Is Over.
A new mini game has been added!
So
i may or may not make an full art of some person or i may just leave this like that-
Chiaki Nanami!
Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^
Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?
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