What's the best way to model thin fabric? I've tried:
1. Flat plane. Downside: it needs backface culling off which is bad for performance
2. Duplicated and flipped vertices. Downside: hard to select duped verts as they occupy same space as originals
Next up
I've got the Al battle finalized. The one thing I didn't get footage of is his one-two combo
Still working on the assets for the Mission 2 intro, but I wanted to show off a new feature that one of my testers suggested: making it so that certain enemy attacks can only be interrupted by a heavy attack. Adds a bit of strategy to combat
I made new renders! Yippee!!
Very proud of how this tail whip animation turned out
"The Nightmare"
And here's the full battle with Leonard, complete with his other attack! #ScreenshotSaturday
Was playing around with duplicating objects along curves in #Blender, and I thought the patterns it made were interesting, so I rendered them out as this animation
Got the Tanager battle set up just in time for #ScreenshotSaturday
Man, this looks like a crazy tough battle! How is anyone supposed to beat him?
2 comments