4 years ago

What's the best way to model thin fabric? I've tried:

1. Flat plane. Downside: it needs backface culling off which is bad for performance

2. Duplicated and flipped vertices. Downside: hard to select duped verts as they occupy same space as originals




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I've got the Al battle finalized. The one thing I didn't get footage of is his one-two combo

The culmination of all that sprite work I've been doing, all for a six second clip

Still working on the assets for the Mission 2 intro, but I wanted to show off a new feature that one of my testers suggested: making it so that certain enemy attacks can only be interrupted by a heavy attack. Adds a bit of strategy to combat

I made new renders! Yippee!!

Very proud of how this tail whip animation turned out

"The Nightmare"

Here's the intro for the boss "battle" with Johnny

GOTEEEM

#ScreenshotSaturday

And here's the full battle with Leonard, complete with his other attack! #ScreenshotSaturday

Was playing around with duplicating objects along curves in #Blender, and I thought the patterns it made were interesting, so I rendered them out as this animation

Got the Tanager battle set up just in time for #ScreenshotSaturday

Man, this looks like a crazy tough battle! How is anyone supposed to beat him?