For the next few days I’m taking a small break from development to de-stress.
So I thought I’d do a little break down on what’s the roadmap for what’s to come when I come back.
First I’m going to work on adding hour 5 which will include Foxy and his mechanics.
The plan is foxy will act somewhat like the puppet from FNAF 2 you’ll need to perform actions to keep him at bay but if he gets out you’ll be…in a bad situation.
After that is done I may add him to previous hours and change the hours a little bit to get a nice difficulty curve. One that’s natural and isn’t difficult for difficulty sake.
Then the investigator Objectives will be next which will be optional objectives that tell the story as well as reward you with extra power or healing Constitution letting the phantom hit you an extra time
And finally after all that we have MI2 “Mark’s story” which explores FNAF 2
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