Game
01011000 : The Glitch
11 years ago

What The Happened? Final Words.


The game was not a huge failure…yes we had to cut a lot out of it. Overall after we had a few people ran for the hills during crunch hour…we managed to make it through. The game was worked on for 15 days, and due to this being our first Jam we did not know what all to exactly expect. Also not to mention we were completely new to the engine and game maker itself. Competition wise and game creation wise was a brand new experince that we all enjoyed. Even though the three of us that stayed by were at eachother’s throats…we managed to make it through ok :).

We hope you appreciate the game and give us good feedback. Also…we plan on fixing it up at a later date…and yes it will have melee capabilities, dog capabilities and more bosses. For 15 days though…and what all happened, I’d consider this a victory for FellWind, were imagination is strong and do with what you have.



9 comments

Loading...

Next up

So

i may or may not make an full art of some person or i may just leave this like that-

art comission.

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

Runestones: from concept to in-game model🗿

Family band complete!

A Shiny Mega Gengar 🌟 For @ManutkArt 's #ThreeColorsChallenge!

Demonstration of the spells and their effects :)!

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM

Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa María Regla. It is one of the natural wonders of the country!

A 1h30 painting, coffee break.

My twitter: https://twitter.com/loupil100