The game was not a huge failure…yes we had to cut a lot out of it. Overall after we had a few people ran for the hills during crunch hour…we managed to make it through. The game was worked on for 15 days, and due to this being our first Jam we did not know what all to exactly expect. Also not to mention we were completely new to the engine and game maker itself. Competition wise and game creation wise was a brand new experince that we all enjoyed. Even though the three of us that stayed by were at eachother’s throats…we managed to make it through ok :).
We hope you appreciate the game and give us good feedback. Also…we plan on fixing it up at a later date…and yes it will have melee capabilities, dog capabilities and more bosses. For 15 days though…and what all happened, I’d consider this a victory for FellWind, were imagination is strong and do with what you have.
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