hello thank you to everyone that is following the game and especially to those that downloaded the game, i just wanted to update everyone on what he have been working on since the alpha release. the level select screen and the money has been our latest priority we are currently trying to code the money carrying over after you leave the level so you could then use that money to buy the next level once we get that done with at least 3 of the five levels done we’ll move to the beta release and update the game
Next up
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.
Fan art for Foolish I'm feeling kinda better so I drew this
Runestones: from concept to in-game model🗿
I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳
I want to know - what's your favourite quest reward?
Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?
Just a Pico sprite
Microsoft Windows XP Unprofessional (windows logo prototype)
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
Made my first ever animation.
Cash Banooca
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